What you see is a short make-shift documentation video of a semester project prototype. The challenge was to cross elements of film, animation and interactive media. The solution suggested here was a combination of camera- and A.I.-processes that give the scene a life on their own, until the player decides to step in. So it serves both, the need to observe casually, and the need to guide things according to our interest, as soon as we’re invested.
The world in this game is supposed to be a huge labyrinth (a Megastructure) and the implied quest is to escape it. The idea inspired by the manga BLAME! by Tsutomu Nihei.
prototype developed with Unity3d, scripting in c#
modeling in 3Ds max
sounds and textures can be found at freesound.org and cgtextures.com, respectively
The character model, its base textures, the locomotion system and animations, as well as some camera and utility scripts came with the ‘Locomotion System’, copyright (c) 2008, Rune Skovbo Johansen & Unity Technologies ApS. I modified scripts and textures within the terms of the Tutorial Assets License Agreement.